The legend of the chambered is a tale that has been passed down through the ages, revered and revered as a tale of great mystery and wonder. It tells the story of a chamber, hidden deep within the earth, that holds within it unimaginable treasures and secrets.
According to the legend, the chamber was created by an ancient and powerful being, who imbued it with great magical powers. It is said that this being was a master of the arcane arts, and that he used his powers to create the chamber as a place to safeguard his most precious possessions and secrets.
The chamber is said to be hidden within a network of tunnels and passageways, deep beneath the earth's surface. It is said that the only way to reach the chamber is through a series of complex puzzles and riddles, which must be solved in order to unlock the chamber's secrets.
Many have sought out the chamber over the years, driven by a desire to uncover its secrets and uncover the treasures it holds. But few have ever succeeded in finding the chamber, and even fewer have managed to unlock its secrets. Those who have succeeded have returned with tales of great riches and treasures, and have spoken of the chamber's magical powers and the wonders it holds within.
Despite the many attempts to find the chamber, it remains a legend, shrouded in mystery and shrouded in the mists of time. Some say that it is nothing more than a myth, a tale told by ancient bards to keep their listeners enthralled. Others believe that it is real, and that it holds within it the key to unlocking the mysteries of the universe.
No matter what one believes about the legend of the chambered, it remains a tale that has captivated the imagination of generations, and one that continues to inspire those who seek its secrets today.
Legend of Chambered jar file : Notch : Free Download, Borrow, and Streaming : Internet Archive
Also the DM classic of the item you pick up becoming your mouse pointer. I loved both Dungeon Master games, I loved both Eye of the Beholder games the third one doesn't count! I love engine writing. Logged Hi, thanks for the feedback. Logged Very sweet indeed. Also I would really like some sound! All in all, though, this is quite a nice start, and I look forward to future iterations of this. Did you roll your own raycaster for this? Any kind of feedback is greatly appreciated! What OS, java version? I'm a bit blind for this since I'm so used to the old games it's inspired by, so I really appreciate someone pointing it out. But now I felt the urge to finish some larger project again rather than to just keep doing competitions, and I started to look at this one again, and I'd love to hear people's opinions on what I've got so far.
Legend of the Chambered Shield Minecraft Texture Pack
Ah, no, I rolled my own from scratch. Also there should be a specific button to go back to the main screen from the character screen. Other than that, it's bringing back a lot of good memories, including the scariness of DM, which is no mean feat! I kind of resented having to put each coin in an inventory slot manually Fun stuff though, keep going! Or, maybe, auto-equip if it's clearly better than the current item? Logged Ah interesting, I didn't know there was easy access to 3D API's from Java. For the life of me I couldn't figure out attacking. .
It uses some of minecraft's original textures minecraft had some of the textures from it when minecraft was first made i actually havent played it but all the pictures and ratings are really good! Now knowing there items end up, like which player is carrying what, is also probably fairly frustrating. I don't like the sound of adding duck just for picking up nearby stuff, but maybe you have other uses for it in mind! I'd suggest letting the monsters collision sphere be a bit bigger so they don't disappear while you're fighting them. « Last Edit: May 06, 2009, 02:20:05 PM by Ed» Logged I'm half-toying with the idea of making movement tile based like in those really old dungeon exploring games. I could make the first puzzle in the game force you do crawl through a small hole to force the player to learn to use this. Isn't it for you? After having read the awesome thread on in game tutorials in this forum, I think I've got a good plan on how to design the game start. It's really slick and has a great feel to it.
. I think the combat works alright, although it's rather hard to play as a team of 4 characters having to attack for each of them. Logged I'm a bit worried about autolooting filling your inventory to the point of insanity. Now knowing there items end up, like which player is carrying what, is also probably fairly frustrating. « Last Edit: May 03, 2009, 07:30:05 AM by Notch» Logged welcome to TIGS Notch! For example, if you pick up an item, you should be able to automatically equip it to a character from the main screen maybe by dropping it on their portrait. Automatic coin pickups and a shared party purse is a great idea, though! It makes the game feel more like a game and slightly less immersive, but in a somewhat nice way. .